Senior Product & Visual Designer / Kingston, Jamaica
Larnelle
Chambers.
I’m a product and visual designer based in Kingston, Jamaica. Over the past eight years, I’ve worked on banking products, design systems and visual communication. My background in graphic design shapes how I organise information and give a product its character.
Open to full-time design roles.
Alongside product design, I work in visual art, type, packaging, and interactive experiences. I write fiction as L.F. Chambers.
Precision Geometric Bold · Build 416
Tracking−65units
The lfc mark is set in Precision Geometric Bold, my original typeface, with the space between the letters tightened by 65 font units.
01 / Design background
From image
to interface.
My foundation is graphic design. That attention to image, hierarchy, and identity now runs through my product work, from the structure of a journey to the patterns a team uses to build it.
Selected experience
— Present
Independent practice
Product & visual design
Bringing a graphic-design foundation into product and packaging, including Pure Chocolate Jamaica’s two collections and twelve products.
Explore the packaging →—
National Commercial Bank Jamaica
User Experience Designer
Led product work, built the Oasis design system, and supported teams through research, reusable patterns, and coaching.
View NCB Jamaica’s digital experience →—
Copy C.A.T
Graphic design
Identity, campaigns, illustration, and motion—the foundation of my visual practice.
Areas of practice
Product & service UX
Research, interaction design, prototyping, and accessibility across complex journeys.
Design systems
Reusable patterns, documentation, and team guidance that connect design to delivery.
Visual design
Brand identity, campaigns, illustration, type, and packaging, with close attention to form.
02 / Approach
How I work.
I start by understanding what people need and where the existing experience gets in their way. Then I work through the structure, language and visual details together, testing ideas as they take shape.
03 / The practice
Explore the work.
Work
Product systems, interface case studies, packaging, and graphic design.
Software
Creator discovery, focused Mac apps, and a growing workshop of tools for making type.
Art
Traditional work, studies, process, and commissions.
Experiences
Interactive worlds and a field guide to The Pale Interval.
Writing
Fiction, investigative journalism, and articles on design practice.