Senior Product & Visual Designer // Kingston, Jamaica
Larnelle
Chambers.
With 8+ years across financial-services products, design systems, and visual communication, I bring systems thinking to complex experiences and a graphic designer’s attention to form, hierarchy, and brand.
Open to full-time design roles.
Alongside product design, I work in visual art, type, packaging, and interactive experiences. I write fiction as L.F. Chambers.
01 // Design background
From image
to interface.
My foundation is graphic design. That attention to image, hierarchy, and identity now runs through my product work, from the structure of a journey to the patterns a team uses to build it.
Selected experience
— Present
Independent practice
Product & visual design
Bringing a graphic-design foundation into product and packaging, including Pure Chocolate Jamaica’s two collections and twelve products.
Explore the packaging →—
National Commercial Bank Jamaica
User Experience Designer
Led product work, built the Oasis design system, and supported teams through research, reusable patterns, and coaching.
View the design system →—
Copy C.A.T
Graphic design
Identity, campaigns, illustration, and motion—the foundation of my visual practice.
See the practice in the work
Product & service UX
Research, interaction design, prototyping, and accessibility across complex journeys.
Design systems
Reusable patterns, documentation, and team guidance that connect design to delivery.
Visual design
Brand identity, campaigns, illustration, type, and packaging, with close attention to form.
02 // Approach
Make the evidence felt.
Projects begin with a question, not a surface. The final form may be a service, a picture, a page, or a playable room—but it should make its point clearly, reward attention, and leave something useful behind.
03 // The practice
Explore the work.
Design Work
Product systems, interface case studies, packaging, and graphic design.
Visual Art
Traditional work, studies, process, and commissions.
Writing
Fiction, investigative journalism, and articles on design practice.
Experiences
Interactive fiction, 3D exploration, and investigative journalism.