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Senior Product & Visual Designer / Kingston, Jamaica

Larnelle
Chambers.

I’m a product and visual designer based in Kingston, Jamaica. Over the past eight years, I’ve worked on banking products, design systems and visual communication. My background in graphic design shapes how I organise information and give a product its character.

Open to full-time design roles.

Alongside product design, I work in visual art, type, packaging, and interactive experiences. I write fiction as L.F. Chambers.

Precision Geometric Bold · Build 416

Tracking−65units

The lfc mark is set in Precision Geometric Bold, my original typeface, with the space between the letters tightened by 65 font units.

01 / Design background

From image
to interface.

My foundation is graphic design. That attention to image, hierarchy, and identity now runs through my product work, from the structure of a journey to the patterns a team uses to build it.

Selected experience

  1. — Present

    Independent practice

    Product & visual design

    Bringing a graphic-design foundation into product and packaging, including Pure Chocolate Jamaica’s two collections and twelve products.

    Explore the packaging →
  2. —

    National Commercial Bank Jamaica

    User Experience Designer

    Led product work, built the Oasis design system, and supported teams through research, reusable patterns, and coaching.

    View NCB Jamaica’s digital experience →
  3. —

    Copy C.A.T

    Graphic design

    Identity, campaigns, illustration, and motion—the foundation of my visual practice.

Areas of practice

Product & service UX

Research, interaction design, prototyping, and accessibility across complex journeys.

Design systems

Reusable patterns, documentation, and team guidance that connect design to delivery.

Visual design

Brand identity, campaigns, illustration, type, and packaging, with close attention to form.

02 / Approach

How I work.

I start by understanding what people need and where the existing experience gets in their way. Then I work through the structure, language and visual details together, testing ideas as they take shape.

03 / The practice

Explore the work.